/*
 * This file is part of the OregonCore Project. See AUTHORS file for Copyright information
 *
 * This program is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License as published by the
 * Free Software Foundation; either version 2 of the License, or (at your
 * option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
 * more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with this program. If not, see <https://www.gnu.org/licenses/>.
 */

/* ScriptData
SDName: Boss_Bloodmage_Thalnos
SD%Complete: 100
SDComment:
SDCategory: Scarlet Monastery
EndScriptData */

#include "ScriptMgr.h"
#include "ScriptedCreature.h"

enum eEnums
{
    SAY_AGGRO               = -1189016,
    SAY_HEALTH              = -1189017,
    SAY_KILL                = -1189018,

    SPELL_FLAMESHOCK        = 8053,
    SPELL_SHADOWBOLT        = 1106,
    SPELL_FLAMESPIKE        = 8814,
    SPELL_FIRENOVA          = 16079,
};

struct boss_bloodmage_thalnosAI : public ScriptedAI
{
    boss_bloodmage_thalnosAI(Creature* c) : ScriptedAI(c) {}

    bool HpYell;
    uint32 FlameShock_Timer;
    uint32 ShadowBolt_Timer;
    uint32 FlameSpike_Timer;
    uint32 FireNova_Timer;

    void Reset()
    {
        HpYell = false;
        FlameShock_Timer = 10000;
        ShadowBolt_Timer = 3000;
        FlameSpike_Timer = 8000;
        FireNova_Timer = 40000;
    }

    void EnterCombat(Unit* /*who*/)
    {
        DoScriptText(SAY_AGGRO, me);
    }

    void KilledUnit(Unit* /*Victim*/)
    {
        DoScriptText(SAY_KILL, me);
    }

    void UpdateAI(const uint32 diff)
    {
        if (!UpdateVictim())
            return;

        if (me->IsNonMeleeSpellCast(false)) //Checks if spell NPC is already casting a spell
            return;

        //If we are <35% hp
        if (!HpYell && ((me->GetHealth() * 100) / me->GetMaxHealth() <= 35))
        {
            DoScriptText(SAY_HEALTH, me);
            HpYell = true;
        }

        //FlameShock_Timer
        if (FlameShock_Timer <= diff)
        {
            DoCastVictim( SPELL_FLAMESHOCK);
            FlameShock_Timer = 10000 + rand() % 5000;
        }
        else FlameShock_Timer -= diff;

        //FlameSpike_Timer

        if (FlameSpike_Timer <= diff)
        {
            DoCastVictim( SPELL_FLAMESPIKE);
            FlameSpike_Timer = 30000;
        }
        else FlameSpike_Timer -= diff;

        //FireNova_Timer

        if (FireNova_Timer <= diff)
        {
            DoCastVictim( SPELL_FIRENOVA);
            FireNova_Timer = 40000;
        }
        else FireNova_Timer -= diff;

        //ShadowBolt_Timer

        if (ShadowBolt_Timer <= diff)
        {
            DoCastVictim( SPELL_SHADOWBOLT);
            ShadowBolt_Timer = 3000;
        }
        else ShadowBolt_Timer -= diff;

        DoMeleeAttackIfReady();
    }
};

CreatureAI* GetAI_boss_bloodmage_thalnos(Creature* pCreature)
{
    return new boss_bloodmage_thalnosAI (pCreature);
}

void AddSC_boss_bloodmage_thalnos()
{
    Script* newscript;
    newscript = new Script;
    newscript->Name = "boss_bloodmage_thalnos";
    newscript->GetAI = &GetAI_boss_bloodmage_thalnos;
    newscript->RegisterSelf();
}

